Sunday, June 1, 2014






                                                        My Boces Experience


  •  Why did you take this class? 
  •  The reason I took this class is because, filming is my passion, my hobby. I wanted to expand my perception of photography, and media arts. It's something I really enjoy, and feel that I can improve my skills and future in this. The other reason is, I believed this class would improve my filming skills, which it has. Also, it would help me to prepare for what was to happen in college, so I decided that this class would be very beneficial to my interest.


  • In general, what did you like most about this class?
  • The most enjoyable aspect of this media class I experienced was filming my videos first of all but, I also had a great time "critiquing" all of my classmates videos. I deeply took the constructive criticism from others in a positive manner. With the advantage of others sharing their opinion of my work, it really inspired me to strive for a better next film. It influenced me to try harder on the next one, and fix the mistakes previously present. The following aspect I enjoyed was, having a small, but various amount of people who accept me, and are similar in hobbies and passions.
  • In general, what did you like least about this class?
  • This was a great experience I had here. The only issues I dealt with during my time here can be listed in only a few sentences. The first being, I always had troubleshooting with due dates. That is partially my fault due to my lack of time management. But  think some of the due dates were a little hard to achieve only because our class had many side projects that needed to be done during the same time other projects were assigned. I don't really have many complaints, or issues however. Maybe in the near future, assignments can assigned a little after we get a project beforehand. But that's my opinion.
  • What was your most favorite project and why?
  • If  had to chose a single project I had the greatest outcome with, it would have to be the Final project. This is because, I made people laugh and it got the message I was striving to portray. Also, I had a lot of fun making it because, I had so many different actors in it, that seemed to get their personal character across to the audience. I know I may need work added to it but, I think it serves justice as it sits for the average viewer. I had also included many elements I learned this entire year to make a complete short film. This is what I will continue to progress in, when I go on to college, and maybe even a career in this field of studies.
  • What was your least favorite project and why?
  • My least favorite would be narrowed down to the Pixelated project. I did enjoy making that video however, I don't believe it turned out quite the way I expected it to. This doesn't mean I can't make another one on my own time to one up the video. A lot of the ideas I had planned involved moving the camera variously, and swiftly, so it didn't work with pictures because, the photos were blurry and such. 
  • Discuss the overall effectiveness of the instructor. 
  • In my opinion, you were awesome! I had a lot of fun this year. I felt like I didn't waste my time, and learned much material.  The only complaint I have is just your due dates. It was a little challenging to  get decent films, and other work in on time, that were good. No other problems otherwise. I had a great time this year, and I feel prepared for whats to come in college. Thank you.
  •  What are the most valuable things you learned in the class?
  • Some of the most valuable aspects, and techniques I was educated was, lighting. Learning this was greatly appreciated because I was striving to achieve, and someday master that technique. I need this for my films I create at home, so this will defiantly benefit the look I need in my films. Another technique I found useful, was making my audio, and titles consistent with each other. This way, it appears more professional , and organized.  

Sunday, May 18, 2014





                                                                      Article 2


  • The first aspect before reading this is, that if you have animal in your films, it will attract the public eye. The second aspect I learned is, it can show companionship between animal, and human. The third aspect I learned is, pets can add humor to films.



  • Two opinions I have are, I liked how it went into the science of publicity that pets have in movies. I also enjoyed how it explained the positive aspects of pets in versatile movies listed in the article.



  • One opinion I have is, who started the trend with implementing pets in films? 




                                                                       Article 1

  • The first thing I learned in this is, that Alice In Wonderland was that it was cheaply made, and didn't really set well with the public. The second is, that many studios aren't teaching students to most important things to film making. More like basic explosions and such. The third aspect is, many people who are starting at making films are getting it easy. They are used to to just calling someone up and getting help for granted.



  • Two opinions I had were, I liked how it was getting into the reality of actual studios, and how they worked. The other thing I liked was, how it explained how the movies were not put together good, and why.



  • One question I have is, why don't studios give proper advice to students?

Sunday, May 11, 2014




                                                           Article 2

  • The first fact I had learned from studying this article is, video games, in the nearest future will almost be able to replicate human forms, and expressions perfectly. The second fact is, a face can be recognized in only a 50 pixel photograph. The third interesting fact here is, many CG characters in films are directly formed the replication of human anatomy. Even mythological characters.



  • The two concepts that I enjoyed that were present in this article was, it suggested new plausible ideas for video game ideas. The other concept is, I enjoyed how it compared two popular video game titles, and contrasted the graphics to prove the technological advancement developers have created in the last 20 years.

  • One question I felt during this article was, how far can video game developers create? How detailed can we get? 



                                                              Article 1


  • The first of three facts I learned was why cartoonists are gaining popularity on Youtube. That is simply because, Youtube has a huge demand in cartoons, or short animated skits. The second fact is, it is very encouraging to be at home and get paid to do the work you love. The third fact is, Youtube is very versatile when it comes to creating cartoons. It is open for many ideas, and stories to be told.



  • I really liked how the author explained why cartoonists are getting so popular in the present society, and media. I also enjoyed how it explained where a lot of animating originated from.



  • I have one question though. How far will these more popular cartoons make it? Or how soon will they discontinue?


                 
                                                      What I did this week


  • This week, I learned a few more audio tips in Adobe Premiere. How to level them out smoothly.
  • I would like to learn how to get perfect audio using boom mics and such.
  • A few complications that occurred were color corrected areas of my Independant study film, was not present after the rendering.
  • Above the frustration, I did manage to create really cool songs in garage band that just might suit my next film for the better.

Sunday, May 4, 2014




                                                              Article 2


  • The first fact in this article that I have already realized previously but it's a good point. That point is, all of the small basic, generic cliches you observe in movies, and all over media. The second fact is, there are 13 main cliches in movies. the last fact is, if you are gonna use a cliche, it better be a little more creative, or extraordinary. 

  • Two aspects I liked about this article is, the authors kind of reflect myself. meaning, I get annoyed by basic story lines, or generic centralized movies. the next part liked was that it described the 13 main cliches in detail. 



  • One question I have is, are filmmakers ever gonna run out of original ideas?