Sunday, June 1, 2014






                                                        My Boces Experience


  •  Why did you take this class? 
  •  The reason I took this class is because, filming is my passion, my hobby. I wanted to expand my perception of photography, and media arts. It's something I really enjoy, and feel that I can improve my skills and future in this. The other reason is, I believed this class would improve my filming skills, which it has. Also, it would help me to prepare for what was to happen in college, so I decided that this class would be very beneficial to my interest.


  • In general, what did you like most about this class?
  • The most enjoyable aspect of this media class I experienced was filming my videos first of all but, I also had a great time "critiquing" all of my classmates videos. I deeply took the constructive criticism from others in a positive manner. With the advantage of others sharing their opinion of my work, it really inspired me to strive for a better next film. It influenced me to try harder on the next one, and fix the mistakes previously present. The following aspect I enjoyed was, having a small, but various amount of people who accept me, and are similar in hobbies and passions.
  • In general, what did you like least about this class?
  • This was a great experience I had here. The only issues I dealt with during my time here can be listed in only a few sentences. The first being, I always had troubleshooting with due dates. That is partially my fault due to my lack of time management. But  think some of the due dates were a little hard to achieve only because our class had many side projects that needed to be done during the same time other projects were assigned. I don't really have many complaints, or issues however. Maybe in the near future, assignments can assigned a little after we get a project beforehand. But that's my opinion.
  • What was your most favorite project and why?
  • If  had to chose a single project I had the greatest outcome with, it would have to be the Final project. This is because, I made people laugh and it got the message I was striving to portray. Also, I had a lot of fun making it because, I had so many different actors in it, that seemed to get their personal character across to the audience. I know I may need work added to it but, I think it serves justice as it sits for the average viewer. I had also included many elements I learned this entire year to make a complete short film. This is what I will continue to progress in, when I go on to college, and maybe even a career in this field of studies.
  • What was your least favorite project and why?
  • My least favorite would be narrowed down to the Pixelated project. I did enjoy making that video however, I don't believe it turned out quite the way I expected it to. This doesn't mean I can't make another one on my own time to one up the video. A lot of the ideas I had planned involved moving the camera variously, and swiftly, so it didn't work with pictures because, the photos were blurry and such. 
  • Discuss the overall effectiveness of the instructor. 
  • In my opinion, you were awesome! I had a lot of fun this year. I felt like I didn't waste my time, and learned much material.  The only complaint I have is just your due dates. It was a little challenging to  get decent films, and other work in on time, that were good. No other problems otherwise. I had a great time this year, and I feel prepared for whats to come in college. Thank you.
  •  What are the most valuable things you learned in the class?
  • Some of the most valuable aspects, and techniques I was educated was, lighting. Learning this was greatly appreciated because I was striving to achieve, and someday master that technique. I need this for my films I create at home, so this will defiantly benefit the look I need in my films. Another technique I found useful, was making my audio, and titles consistent with each other. This way, it appears more professional , and organized.  

Sunday, May 18, 2014





                                                                      Article 2


  • The first aspect before reading this is, that if you have animal in your films, it will attract the public eye. The second aspect I learned is, it can show companionship between animal, and human. The third aspect I learned is, pets can add humor to films.



  • Two opinions I have are, I liked how it went into the science of publicity that pets have in movies. I also enjoyed how it explained the positive aspects of pets in versatile movies listed in the article.



  • One opinion I have is, who started the trend with implementing pets in films? 




                                                                       Article 1

  • The first thing I learned in this is, that Alice In Wonderland was that it was cheaply made, and didn't really set well with the public. The second is, that many studios aren't teaching students to most important things to film making. More like basic explosions and such. The third aspect is, many people who are starting at making films are getting it easy. They are used to to just calling someone up and getting help for granted.



  • Two opinions I had were, I liked how it was getting into the reality of actual studios, and how they worked. The other thing I liked was, how it explained how the movies were not put together good, and why.



  • One question I have is, why don't studios give proper advice to students?

Sunday, May 11, 2014




                                                           Article 2

  • The first fact I had learned from studying this article is, video games, in the nearest future will almost be able to replicate human forms, and expressions perfectly. The second fact is, a face can be recognized in only a 50 pixel photograph. The third interesting fact here is, many CG characters in films are directly formed the replication of human anatomy. Even mythological characters.



  • The two concepts that I enjoyed that were present in this article was, it suggested new plausible ideas for video game ideas. The other concept is, I enjoyed how it compared two popular video game titles, and contrasted the graphics to prove the technological advancement developers have created in the last 20 years.

  • One question I felt during this article was, how far can video game developers create? How detailed can we get? 



                                                              Article 1


  • The first of three facts I learned was why cartoonists are gaining popularity on Youtube. That is simply because, Youtube has a huge demand in cartoons, or short animated skits. The second fact is, it is very encouraging to be at home and get paid to do the work you love. The third fact is, Youtube is very versatile when it comes to creating cartoons. It is open for many ideas, and stories to be told.



  • I really liked how the author explained why cartoonists are getting so popular in the present society, and media. I also enjoyed how it explained where a lot of animating originated from.



  • I have one question though. How far will these more popular cartoons make it? Or how soon will they discontinue?


                 
                                                      What I did this week


  • This week, I learned a few more audio tips in Adobe Premiere. How to level them out smoothly.
  • I would like to learn how to get perfect audio using boom mics and such.
  • A few complications that occurred were color corrected areas of my Independant study film, was not present after the rendering.
  • Above the frustration, I did manage to create really cool songs in garage band that just might suit my next film for the better.

Sunday, May 4, 2014




                                                              Article 2


  • The first fact in this article that I have already realized previously but it's a good point. That point is, all of the small basic, generic cliches you observe in movies, and all over media. The second fact is, there are 13 main cliches in movies. the last fact is, if you are gonna use a cliche, it better be a little more creative, or extraordinary. 

  • Two aspects I liked about this article is, the authors kind of reflect myself. meaning, I get annoyed by basic story lines, or generic centralized movies. the next part liked was that it described the 13 main cliches in detail. 



  • One question I have is, are filmmakers ever gonna run out of original ideas? 



                                                        Article 1


  • The first fact I learned from studying this particular article is, filmmakers could achieve more expressive rendering styles that disregard the perfect boundaries of CG. The second cool fact is, Pixar Studios has developed software that will allow a sophisticated painterly style to be scaled for feature film production. The last fact is, Artists can paint 2D illustrations over a handful of the CG key frames. 



  • The two opinions I have thought of is, Pixar is defiantly making a change in the CG universe, and how how it works. i think that is really cool that we are advancing. The second opinion is, I liked how the author of the article described exactly what Pixar was doing, and how they are doing it.



  • The only question I have is, how advanced/how far can we really go with CG or animation? 



                                                     What I Did This Week


  • this week, I had learned how to correct audio problems on Adobe Premiere, that I hadn't known previously.
  • What I look forward to learning in the future is to master After Affects.
  • This week, I had grown frustrated in trying to edit our independent study project.
  • Above all of the frustration, I did end up finishing the project. I believe this video to be one of my best works in Boces so far. So that excited me a bit. 

Sunday, April 6, 2014





                                                                    Article 2

  • The first part I had previously not know is, you can use cardboard to block unwanted light, the second is, you can actually break a light bulb to get an interesting effect. The last method is, ankle weights is supportable for strapping gear down.
  • The opinions I have are, this is awesome for me because, I don't have a huge budget, and these methods are perfect for what I am capable of. The other things is, i like the way the creators of the video presented it, with no voices, just visual learning.
  • The only question I have is how to set up some of this stuff.  




                                                                   Article 1

  • The first thing I have learned is, pixar animators go hands on with their work. They study the motion of the subjects they create. The second is, put most of your detail on your subject because the back round isn't really observed by the audience. The last is, when there is something that isnt going to effect the audience. Just throw it away, don't waste your time on it.
  • My two opinions were, it was a great guideline to get started with animating, and it will help you save a lot of time.
  • The only question I have, is how skilled must be to qualify to work at Pixar? 




                                                     What I Did This Week


  • This week, I had worked primarily on creating nice scripts, and storyboards. I believe the one I am currently working on is the one to be my best so far.
  • I look forward to creating professional like films in the near future. With the knowledge supported here at Boces.
  •  Some challenging obstacles this week were frustrating this week like, truing to think of a story to a film that I've been wanting to achieve.
  • The greater side to that story is, My crew and I did end creating a decent story line that I hope to accomplish very soon.

Sunday, March 30, 2014





                                                                 Article 2


  • The first concept I hadn't know is, humans see different resolution that cameras. I though humans looked in HD. The second is the human eye captures images in a flow of continues images. Where cameras capture an image in it's entirety to produce it. The last concept I leaned is, our eyes and brain capture images in different way than cameras do.



  • Two opinions i have is, I really liked the question the author proposed in the article about our eyes and cameras. I am actually subscribed to Vsauce on youtube previous this article. So that was kind of cool to read this one. The last opinion I have is, I think it's really coo that I learned about our eyes, and cameras in the same article. very interesting.

  • One question I have is, will developers ever create a camera that records at the same rate as our eye?




                                                     
                                                                    Article 1

  • The first thing I learned is to let your way of life dominate the way you create your films. The second thing is, know how to work with your team. Meaning, if you all can't agree on what to create, nothing is going to be done. In other words, know your team as you know yourself. The last concept I learned is, try to create a film on a topic that isn't fake. Meaning, a lot in American is masked, or hidden. Maybe even disguised to be something better than it really is.



  • Two opinions I have on this article are, that the general concept the author had really had me interested because many of the ideas this guy had were effective to creating a film. The second opinion I had is, that this is very different that normal American animation. I liked it because it brought a different feel to looking at animation, than the norm.



  • One question I have about this article is nothing really. this had explained everything thoroughly enough. 




                                                       What I Did This Week


  • This week, I had learned to edit a pix-elation video. That turned out better than expected to!
  • One thing I would hope to learn in the near future is, how to choreograph a fight scene.
  • Something that frustrated me this week could be, trying to re size all of my photos for the pix-elation video.
  • Above that, something that I enjoyed is, showing my class my "Bullying" Psa video. It had seemed to me that it had received a lot of positive feedback.

Tuesday, March 25, 2014



                     Phil Bungo

                                                        Condensed Fight Sounds 

                                             http://www.gamefront.com/files/209039...

Sunday, March 16, 2014





                         
                                                                   Article 2


  • One fact I hadn't known before reading this article was that, to get a black backdrop, you need to buy a fabric. I thought it was a green screen. The second is, lighting. I hadn't really thought to much about how the lights in the scene made a difference on it. The final fact is, the lights you want to use is more of a tungsten, or fluorescent bulb. Other bulbs look more yellow, and unprofessional.

  • One concept brought up here that I liked is, how the author added videos of the "right" way to do it, and the "wrong" way of performing this. The second concept I thought was nice is, the exact specifications of the kind of lights needed to use, and perform this the right way. They also gave out advice for the cheap way of obtaining these objects.

  • The only question I have is does this interesting concept work on all camera's? Or does it work on only really expensive camera's? 



               
                                                                      Article 1


  • The first fact I had learned from reading was that creativity is considered mysterious. I had always thought that it was just something you had. The second fact I hadn't known is that creativity involves the coming together of a multitude of traits, behaviors, and social influences on a single person. The final fact is that most creative people find it often challenging to figure out who they "really" are. What they're real motive is they look for.



  • Two opinions I had gotten from reading this is, I found it very informational. Meaning, it went to the psychological "Deep" sense of what it really means to be creative. The other reason I enjoyed reading the article is because I could relate to this. in my own way. I try to be creative as much as I can when I film a short film. I can express what i feel about certain topics through photography.



  • The last question I would have is, what makes people creative. Are they born this way.




                                                Things I learned this week

  • This week, I have learned to effectively create a psa for bullying.
  • What I want to learn in the future is how to create a psa that really reaches out to people.
  • Something that frustrated me this week is running into problems while trying to figure out how qualify for the anti bullying project.
  • Beyond being frustrated, I was also happy that we got the anti bullying video complete very effectively.

Sunday, March 9, 2014





                                                                 Article 2

  • 3 things I learned I didn't know previously reading this is, that the animation frozen received a lot of  positive feedback. The second stands at, animation wasn't a big part in movies this year. 



  • 2 opinions I had were that the details and main focus of the article wasn't really to clear to me. I was somewhat confused. I felt that I didn't really have anything to base my answers here off of. 



  • 1 question I have is why don't these critics like these newer animations? 



                                                          Article 1

  • 3 things I didn't know previously read would have to start to start out with movie making is slowly starting to switch to the way video games are made. Specifically Minecraft. By the way. That is a great game. The second piece of information I hadn't known is CGI is more widely used than before, It also has been better perfected so it may be  more realistic. The last technique are NPC's. Which are computer generated back round characters. Meaning, we are now able to have stunt doubles as NPC's. That, in my opinion is amazing, that we don't even need humans for that anymore.



  • 2 opinions I had while reading this is, the author had a wide variety of knowledge on the future of film making. Like, he explained what the possibilities maybe in the near future. The other aspect I liked about this author is, he didn't only say what could happen, but he described the steps it would take to get it to the way he said it would.



  • I don't really have any questions about this article, I think it was explained well enough. 



                                     
                                                         Post 1

  • One thing I learned how to make a pix-elated film.
  • One aspect I would like to learn in the future, is to master proper lighting in my films.
  • Among the good techniques I learned, trying to find an idea to film for the class competition was defiantly a struggle.
  • Above that however, actually filming the class competition project was a success, now I look forward to editing it, and perfecting it.

Sunday, February 9, 2014





                                                            Article 2


  • The first method I learned was that your environment in a movie can defiantly effect the mood of your movie. Also, you gotta make sure that your designed scenes are at it finest to show that you put time into your work, and pride. Finally, If you ever get a chance to create a sequel to your film, to improve everything in it. 



  • The first thing I liked about this article was it described not how make your character interesting, but your surrounding back round. Also, that  they based a lot of Cloudy With A Chance Of Meatballs' scenes off of real paintings that really give the mood they intended.



  • The only question I have is can this work for every movie?




                                                                Article 1


  • The first thing I learned from the article was that there is new, and cheaper technology to help film. The second was that when filming, you need to not only absorb all the information but interpret and understand the idea. The last thing I learned was that believe or not creativity has a huge role in engaging viewers. it will keep them active in your films and want them to return for more.



  • Two opinions I had on this article was that the information was very reliable, and seemed to be accurate. Very helpful. Also, I think it's a good way to challenge your self by trying these methods.



  • The last thing I have, is this an article on all the faults of filming?



                                                             What I Did This Week


  • This week, I learned how to make a camera look like it goes through a wall.
  • I want to learn how to make an engaging story for my films in the future.
  • Something that frustrated me this week was trying to figure out how to pan through a wall.
  • Something that made me happy this week was learning new camera angles. I always want to know more about it.

Sunday, January 26, 2014






                                                            Article 2

  • 3 things I learned from the article is that I didn't know Paramount Pictures is finished with distributing films. The second is Anchorman 2 was the last film they will distribute on 35 millimeter film. The third is 20th Century Fox threatened the same action taken by Paramount Pictures.
  • 2 things I liked about the article is the interesting case they have with these major film distributers. Also  how easy it is to understand this article. Los Angeles times did a nice job with the text.
  • 1 question I have is why are these corporations dropping movie theater productions?




                                                               Article 1


  • 3 things I learned from Carlos Baernas' page is how to plan before filming/animating. Like how you have to really decide what your main character has to be like, or who he is. Then you have to really decide where and when your film is taking place. You may have to think where you can go to film it.
  • 2 things/opinions I had were, it was helpful to know how to prepare your main protagonist to really give him a personality, and special abilities. The second was that I really don't plan well, so now I can think twice about improv.
  • 1 Question I have is if you animate a scene, and then decide not to use it, do you scrap it, or turn it into something else.




                                                                  Weekly Comments

  • The first thing I leaned this week was how to make a PSA video. It was really fun to make and edit.
  • I want to  learn how to make longer, interesting videos in the future.
  • Something that frustrated me this week was trying to format my PSA video to the right settings after editing it.
  • I was really happy to get the PSA done, after waiting so long to do it.

Friday, January 17, 2014




Article Responses 3


  • The first being, this article tells you to really be yourself when you begin to prep for your film. Make your film incorporate all your feelings, and what you like, how you think you should do it. I thought that was kind of interesting.
  • The second thing is, I really like how the author of this wrote the article. This is kind of a starting point reference if you really need to use it. It will help guide you to an idea, or story you like.
  • Lastly, one question I have is what kind of budget do you need to make a "decent' film at least. Can you make a great film without a budget?




Article Responses



  • 3 things I learned from the headless horseman article, is that you can put on green mask on your subjects' head, and completely erase it from the shot.
  • The 2nd technique is learned is when that "thing" jumps of the stair set and turns into gravel or dirt, the editors pause the frame and mask out the subject and replaces it with the new subject.
  • The last method I learned is to make an ordinary object move, and animate itself. There are so many layers that go into animating such a simple couple seconds of footage.
Article Responses



  • 3 things I learned from the headless horseman article, is that you can put on green mask on your subjects' head, and completely erase it from the shot.
  • The 2nd technique is learned is when that "thing" jumps of the stair set and turns into gravel or dirt, the editors pause the frame and mask out the subject and replaces it with the new subject.
  • The last method I learned is to make an ordinary object move, and animate itself. There are so many layers that go into animating such a simple couple seconds of footage.






Weekly Comments


  • The first thing I learned this week is how to create realistic muzzle flares. And incorporate them in the film.
  • Something I would enjoy learning in the future is to know Adobe After Affects like it's an everyday kind of activity.
  • Out of all the great things i created this week, there were many complications with editing our short films. Soon, we had fixed those issues, and continued editing.
  • Like I said, there were many great outcomes this week brought me. One of those things was the fact That I actually finished a project for once. That made me very happy to know that is done.