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- The first fact I learned from studying this particular article is, filmmakers could achieve more expressive rendering styles that disregard the perfect boundaries of CG. The second cool fact is, Pixar Studios has developed software that will allow a sophisticated painterly style to be scaled for feature film production. The last fact is, Artists can paint 2D illustrations over a handful of the CG key frames.
- The two opinions I have thought of is, Pixar is defiantly making a change in the CG universe, and how how it works. i think that is really cool that we are advancing. The second opinion is, I liked how the author of the article described exactly what Pixar was doing, and how they are doing it.
- The only question I have is, how advanced/how far can we really go with CG or animation?
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